The visual effect class that references an VisualEffectAsset instance within the Scene.
aliveParticleCount | Returns the sum of all alive particles within the visual effect. |
culled | Is this visual effect culled (not visible) from any camera ? (Read Only) |
pause | The paused state of visual effect. |
playRate | A multiplier applied to the delta time when updating the VisualEffect. The default value is 1.0f. |
resetSeedOnPlay | Controls whether the visual effect generates a new random number to seed the random number generator for each call to VisualEffect.Play function. |
startSeed | The initial seed used used for internal random number generator. |
visualEffectAsset | The visual effect asset used by the visual effect. |
VisualEffect | The visual effect constructor. |
AdvanceOneFrame | If VisualEffect.pause is true, the method processes the next visual effect update for exactly one frame with the current delta time. |
CreateVFXEventAttribute | Create a new event attribute class. |
GetAnimationCurve | Gets a named exposed animation curve. |
GetBool | Get a named exposed boolean. |
GetFloat | Gets a named exposed float (o. |
GetGradient | Gets a named exposed gradient. |
GetInt | Get named exposed integer. |
GetMatrix4x4 | Gets named exposed Matrix4x4. |
GetMesh | Gets named exposed mesh. |
GetTexture | Gets named exposed texture. |
GetTextureDimension | Get expected texture dimension for a named exposed texture. |
GetUInt | Get named exposed unsigned integer. |
GetVector2 | Gets named exposed Vector2. |
GetVector3 | Gets named exposed Vector3. |
GetVector4 | Gets named exposed Vector4. |
HasAnimationCurve | Returns true if visual effect can override this named animation curve. |
HasBool | Returns true if the visual effect can override the boolean. |
HasFloat | Returns true if the visual effect can override this named float. |
HasGradient | Returns true if visual effect can override this named gradient. |
HasInt | Returns true if the visual effect can override this named integer. |
HasMatrix4x4 | Returns true if visual effect can override this named Matrix4x4. |
HasMesh | Returns true if visual effect can override this named mesh. |
HasTexture | Returns true if visual effect can override this named texture. |
HasUInt | Returns true if the visual effect can override this named unsigned integer. |
HasVector2 | Returns true if visual effect can override this named Vector2. |
HasVector3 | Returns true if visual effect can override this named Vector3. |
HasVector4 | Returns true if visual effect can override this named Vector4. |
Play | Sends a stop event to all Spawn systems. If VisualEffect.resetSeedOnPlay is true, this methods recomputes a new random seed for the random value generator and resets internal total time to zero. |
Reinit | Reintialize visual effect. |
ResetOverride | Sets the overridden state to false, and restores the default value that is specified in the visual effect Asset. |
SendEvent | Send a custom named event. |
SetAnimationCurve | Sets a named animation curve value. |
SetBool | Sets the value for a named boolean. |
SetFloat | Sets the value for a named float. |
SetGradient | Sets a named gradient value. |
SetInt | Sets the value for a named integer. |
SetMatrix4x4 | Sets a named Matrix4x4 value. |
SetMesh | Sets a named mesh value. |
SetTexture | Sets a named texture value. |
SetUInt | Sets the value for a named unsigned integer. |
SetVector2 | Sets the value for a named Vector2. |
SetVector3 | Sets the value for a named Vector3. |
SetVector4 | Sets a named Vector4 value. |
Simulate | Fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
Stop | Send a stop event to all Spawn systems. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |