Version: 2019.2
LanguageEnglish
  • C#

RenderPipelineManager

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Render Pipeline manager.

Static Properties

currentPipelineReturns the instance of the currently used Render Pipeline.

Events

beginCameraRenderingCall that should be issued by an SRP when the SRP begins to render a Camera so that other systems can inject per camera render logic.
beginFrameRenderingCall that should be issued by an SRP when the SRP begins to render so that other systems can inject 'pre render' logic.
endCameraRenderingCall that should be issued by an SRP after the SRP ends to render a Camera so that other systems can inject per camera render logic.
endFrameRenderingCall that should be issued by an SRP when the SRP ends to render so that other systems can inject 'post render' logic.