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BoneWeight1

struct in UnityEngine

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Implemented in:UnityEngine.CoreModule

Description

Skinning bone weight of a vertex in the mesh.

This struct can be used to specify a variable number of bones per vertex, unlike BoneWeight, which specifies a fixed number of bones.

See Also: Mesh.SetBoneWeights, Mesh.allBoneWeights.

Properties

boneIndexIndex of bone.
weightSkinning weight for bone.