class in UnityEngine.Experimental.VFX
/
Inherits from:ScriptableObject
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CloseThis abstract class provides a way to implement custom spawner block in C#.
OnPlay | This method is invoked when Play is triggered on parent spawner system. |
OnStop | This method is invoked when stop is triggered on parent spawner system. |
OnUpdate | This method is invoked when update is triggered on parent spawner system. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |