class in UnityEngine.Experimental.XR
/
Inherits from:IntegratedSubsystem
/
Implemented in:UnityEngine.XRModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseProvides access to a device's camera.
The XRCameraSubsystem links a Unity Camera to a device camera for video overlay (pass-thru rendering). It also allows developers to query for environmental light estimation, when available.
Camera | Set current Camera component within the app to be used by this XRCameraInstance. |
LastUpdatedFrame | The frame during which the camera subsystem was last successfully updated. |
LightEstimationRequested | True if the XRCameraSubsystem should try to provide light estimation. |
Material | Set current Material to be used while rendering to the render target. |
GetTextures | Fills the provided texturesOut with the texture(s) associated with the XRCameraSubsystem. |
TryGetAverageBrightness | Provides brightness for the whole image as an average of all pixels' brightness. |
TryGetAverageColorTemperature | Provides color temperature for the whole image as an average of all pixels' color temperature. |
TryGetDisplayMatrix | Provides display matrix defining how texture is being rendered on the screen. |
TryGetProjectionMatrix | Provides projection matrix used by camera subsystem. |
TryGetShaderName | Provides shader name used by Camera subsystem to render texture. |
TryGetTimestamp | Provides timestamp. |
FrameReceived | Event raised when a new camera frame is received. |