class in UnityEngine.XR.WSA.Persistence
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The storage object for persisted WorldAnchors.
|(Read Only) Gets the number of persisted world anchors in this WorldAnchorStore.
|Clears all persisted WorldAnchors.
|Deletes a persisted WorldAnchor from the store.
|Cleans up the WorldAnchorStore and releases memory.
|Gets all of the identifiers of the currently persisted WorldAnchors.
|Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified.
|Saves the provided WorldAnchor with the provided identifier. If the identifier is already in use, the method will return false.
|Gets the WorldAnchorStore instance.
|The handler for when getting the WorldAnchorStore from GetAsync.