struct in UnityEditor.MemoryProfiler
/
Implemented in:UnityEditor
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CloseDescription of a C++ unity object in memory.
hideFlags | The hideFlags this native object has. |
instanceId | InstanceId of this object. |
isDontDestroyOnLoad | Has this object has been marked as DontDestroyOnLoad? |
isManager | Is this native object an internal Unity manager object? |
isPersistent | Is this object persistent? (Assets are persistent, objects stored in Scenes are persistent, dynamically created objects are not) |
name | Name of this object. |
nativeObjectAddress | The memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object. |
nativeTypeArrayIndex | The index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array. |
size | Size in bytes of this object. |