struct in UnityEngine.Experimental.XR
/
Implemented in:UnityEngine.XRModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseStructure describing a bounded plane representing a real-world surface.
Unlike a Plane, which is infinite, a BoundedPlane has a size and a more detailed shape. A BoundedPlane can change from frame to frame (see XRPlaneSubsystem.PlaneUpdated). Typically, this means the current understanding of the plane has changed, rather than the real-world geometry. This can happen as the device explores the physical space and is able to perceive more detail.
Alignment | The alignment of the plane, e.g., horizontal or vertical. |
Center | Center point of the plane in device space. |
Height | Current height of the plane. |
Id | A session-unique identifier for the plane. |
Normal | Normal vector of the plane in device space. |
Plane | Returns the infinite Plane associated with this BoundedPlane. |
Pose | Pose of the plane in device space. |
Size | Current size of the plane. |
SubsumedById | A session-unique identifier for the BoundedPlane that subsumed this plane. |
Width | Current width of the plane. |
GetCorners | Outputs four points, in device space, representing the four corners of the plane. The corners are in clockwise order. |
TryGetBoundary | Try to retrieve a list of positions in device space describing current plane boundary. |