struct in UnityEngine.Rendering
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).
This struct serves as a way to identify them, and has implcit conversion operators so that in most cases you can save some typing.
See Also: CommandBuffer.
|RenderTargetIdentifier||Creates a render target identifier.|