class in UnityEditor
/
Implemented in:UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseUtility functions to assist with working with shaders from the editor.
allowAsyncCompilation | When true, asynchronous Shader compilation is allowed at the current call site. |
anythingCompiling | When true, the Editor is compiling some Shaders asynchronously at the point of query. |
hardwareSupportsRectRenderTexture | Does the current hardware support render textues. |
ClearCachedData | Clears all internally-cached data that was generated for the given shader, such as errors and compilation info. |
ClearShaderErrors | Clears compile time messages for the given shader. |
ClearShaderMessages | Clear compile time messages for the given shader. |
CompilePass | Request the Editor to compile the Shader Variant needed for the specific pass of the given Material. |
GetAllShaderInfo | Returns an array of ShaderInfo of all available shaders. That includes built-in shaders. |
GetComputeShaderMessageCount | Returns the number of errors and warnings generated by the Unity Shader Compiler for the given ComputeShader. |
GetComputeShaderMessages | Returns each error and warning generated by the Unity Shader Compiler for the given ComputeShader. |
GetPropertyCount | Get the number of properties in Shader s. |
GetPropertyDescription | Get the description of the shader propery at index propertyIdx of Shader s. |
GetPropertyName | Get the name of the shader propery at index propertyIdx of Shader s. |
GetPropertyType | Get the ShaderProperyType of the shader propery at index propertyIdx of Shader s. |
GetRangeLimits | Get Limits for a range property at index propertyIdx of Shader s. |
GetShaderData | Get the shader data for a specific shader. |
GetShaderMessageCount | Returns the number of errors and warnings generated by the Unity Shader Compiler for the given Shader. |
GetShaderMessages | Returns each error and warning generated by the Unity Shader Compiler for the given Shader. |
GetTexDim | Gets texture dimension of a shader property. |
IsPassCompiled | Checks if the Shader variant for the given pass in the Material has already been compiled. |
IsShaderPropertyHidden | Is the shader propery at index propertyIdx of Shader s hidden? |
IsShaderPropertyNonModifiableTexureProperty | Is the shader propery at index propertyIdx of Shader s a NonModifiableTextureProperty? |
RegisterShader | Register a user created shader. |
RestoreAsyncCompilation | Restores the previous Shader compilation mode in this CommandBuffer scope. |
SetAsyncCompilation | Adds shader compilation mode command in the CommandBuffer. |
ShaderHasError | Returns true if the given Shader generated any errors. Ignores warnings. |
UpdateShaderAsset | Replaces the existing source code in the specified shader with the source code in the supplied string. The override provides a boolean that specifies whether the shader should be recompiled. |