Version: 2019.2
LanguageEnglish
  • C#

ReceiveGI

enumeration

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Description

Determines if the object receives Global Illumination from its surroundings through either Lightmaps or LightProbes. Forced to LightProbes if Contribute GI is turned off.

Properties

LightmapsMakes the GameObject use lightmaps to receive Global Illumination.
LightProbesThe object will have the option to use Light Probes to receive Global Illumination. See LightProbeUsage.