Version: 2019.2
LanguageEnglish
  • C#

NonSerialized

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The NonSerialized attribute marks a variable to not be serialized.

This way you can keep a variable public and Unity does not attempt to serialize it or show it in the Inspector.
See Also: HideInInspector.

class Test
{
    // p will not be shown in the inspector or serialized
    [System.NonSerialized]
    public int p = 5;
}