Version: 2019.2
LanguageEnglish
  • C#

SynchronisationStage

enumeration

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Description

Broadly describes the stages of processing a draw call on the GPU.

Used to insert a GPU Fence after or wait for a particular phase of the draw call processing to complete.

Properties

VertexProcessingAll aspects of vertex processing.
PixelProcessingThe process of creating and shading the fragments.