Input parameters for the SpriteShape tessellator.
adaptiveUV | If enabled, the tessellator will adapt the size of the quads based on the height of the edge. |
angleThreshold | The threshold of the angle that indicates whether it is a corner or not. |
bevelCutoff | The threshold of the angle that decides if it should be tessellated as a curve or a corner. |
bevelSize | The radius of the curve to be tessellated. |
borderPivot | The local displacement of the Sprite when tessellated. |
carpet | If true, the Shape will be tessellated as a closed form. |
fillScale | The scale to be used to calculate the UVs of the fill texture. |
fillTexture | The texture to be used for the fill of the SpriteShape. |
smartSprite | If enabled the tessellator will consider creating corners based on the various input parameters. |
splineDetail | The tessellation quality of the input Spline that determines the complexity of the mesh. |
spriteBorders | The borders to be used for calculating the uv of the edges based on the border info found in Sprites. |
stretchUV | Stretch the UV mapping for the Fill texture. |
transform | The world space transform of the GameObject used for calculating the UVs of the Fill texture. |