Version: 2019.2
LanguageEnglish
  • C#

LightMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.

Properties

RealtimeThe light is realtime. No contribution will be baked in lightmaps or light probes.
MixedThe light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.
BakedThe light is fully baked and has no realtime component.
UnknownThe light should be ignored by the baking backends.