struct in UnityEditor.Build.Content
/
Implemented in:UnityEditor
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CloseStruct containing details about how an object was serialized.
Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
header | Serialized object header information. |
rawData | Raw byte data of the object if it was serialized seperately from the header. |
serializedObject | Object that was serialized. |