class in UnityEngine
/
Inherits from:CustomYieldInstruction
/
Implemented in:UnityEngine.CoreModule
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CloseSuspends the coroutine execution for the given amount of seconds using unscaled time.
See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield
statement in coroutines.
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
See Also MonoBehaviour.StartCoroutine.
waitTime | The given amount of seconds that the yield instruction will wait for. |
WaitForSecondsRealtime | Creates a yield instruction to wait for a given number of seconds using unscaled time. |
keepWaiting | Indicates if coroutine should be kept suspended. |