This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VFXManager

class in UnityEngine.Experimental.VFX

Description

The VFX Manager lets you set a number of properties that control VisualEffect behavior within your game.

Static Properties

fixedTimeStepThe fixed interval in which the frame rate updates. The tick rate is in seconds.
maxDeltaTimeThe maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.

Static Methods

IsCameraBufferNeededQueries which buffers the VFX Manager needs for the given camera.
ProcessCameraProcesses per camera VFX commands at this frame.
SetCameraBufferSets the buffer of a given type for this camera, so it can be used by VFX Manager.