class in UnityEngine
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A Splat prototype is just a texture that is used by the TerrainData.
A class on a Terrain GameObject.
|metallic||The metallic value of the splat layer.|
|normalMap||Normal map of the splat applied to the Terrain.|
|smoothness||The smoothness value of the splat layer when the main texture has no alpha channel.|
|texture||Texture of the splat applied to the Terrain.|
|tileOffset||Offset of the tile texture of the SplatPrototype.|
|tileSize||Size of the tile used in the texture of the SplatPrototype.|