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Bitmask used for operating with debug data from the NavMesh build process.
Used in two situations:
- within NavMeshBuildSettings.debug to specify which debug data to retain after the build process has completed, preserving the world position and orientation;
- as a parameter of NavMeshEditorHelpers.DrawBuildDebug to control which of the available debug data types to display for a specified NavMesh.
See Also: NavMeshBuildSettings.
|None||No debug data from the NavMesh build process is taken into consideration.|
|InputGeometry||The triangles of all the geometry that is used as a base for computing the new NavMesh.|
|Voxels||The voxels produced by rasterizing the source geometry into walkable and unwalkable areas.|
|Regions||The segmentation of the traversable surfaces into smaller areas necessary for producing simple polygons.|
|RawContours||The contours that follow precisely the edges of each surface region.|
|SimplifiedContours||Contours bounding each of the surface regions, described through fewer vertices and straighter edges compared to RawContours.|
|PolygonMeshes||Meshes of convex polygons constructed within the unified contours of adjacent regions.|
|PolygonMeshesDetail||The triangulated meshes with height details that better approximate the source geometry.|
|All||All debug data from the NavMesh build process is taken into consideration.|