struct in UnityEditor.Media
/
Implemented in:UnityEditor
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CloseTime representation for use with media containers.
A MediaTime can be thought of as "sample #count
at rate
Hz".
This representation is precise, even for large values, because the sample count and rate are stored separately and do not make use of floating point storage.
Invalid | Invalid time value. |
count | The sample count for the time value. |
rate | The rate used for converting the count into seconds. |
MediaTime | Creates a time value with an integer number of seconds, using 1Hz for the rate. |
Unknown operator | Returns the time value expressed as a floating point number of seconds. |