struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseRepresentation of a Position, and a Rotation in 3D Space
This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.
identity | Shorthand for pose which represents zero position, and an identity rotation. |
forward | Returns the forward vector of the pose. |
position | The position component of the pose. |
right | Returns the right vector of the pose. |
rotation | The rotation component of the pose. |
up | Returns the up vector of the pose. |
Pose | Creates a new pose with the given vector, and quaternion values. |
GetTransformedBy | Transforms the current pose into the local space of the provided pose. |
operator != | Returns true if two poses are not equal. |
operator == | Returns true if two poses are equal. |