Version: 2019.2
  • C#


struct in UnityEngine.AI


Implemented in:UnityEngine.AIModule

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Used for runtime manipulation of links connecting polygons of the NavMesh.

A typical use case is to connect different navigation meshes. The link is described by the NavMeshLinkData struct. The NavMesh Link is the scripting equivalent of the class-OffMeshLink component – but allows for wide links as opposed to just points.


agentTypeIDSpecifies which agent type this link is available for.
areaArea type of the link.
bidirectionalIf true, the link can be traversed in both directions, otherwise only from start to end position.
costModifierIf positive, overrides the pathfinder cost to traverse the link.
endPositionEnd position of the link.
startPositionStart position of the link.
widthIf positive, the link will be rectangle aligned along the line from start to end.