class in UnityEngine.Experimental.VFX
/
Inherits from:Experimental.VFX.VisualEffectObject
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CloseThis class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.
See Also: VisualEffect.
PlayEventName | The name of the play event. |
StopEventName | The name of the stop event. |
VisualEffectAsset | The visual effect Asset constructor. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |