enumeration
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CloseThe state of a given gesture. A gesture can be thought of as a state machine that transitions through multiple states during it's lifetime.
Gestures are Started, then Updated while active, then either Completed or Canceled. Some gestures however don't have a continuous lifetime, and instead have a single Discrete state.
Discrete | This state describes when a gesture with a single discrete event occurs. There will be no more events triggered for this gesture. |
Started | This state describes when a gesture has been started. The gesture may be updated before completing or being cancelled. |
Updated | This state describes when a gesture is being updated during it's lifetime. |
Completed | This state describes when the user completes the gesture. Unity considers this gesture to be finished and no longer receives data for it. |
Canceled | This state describes when the user cancels the gesture. Unity considers this gesture to be finished and no longer receives data for it. |