This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.HasMesh

public bool HasMesh(int nameID);
public bool HasMesh(string name);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Returns true if visual effect can override this named mesh.