class in UnityEditor.Build.Content
/
Implemented in:UnityEditor
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CloseContainer for holding preload information for a given serialized Scene in an AssetBundle.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
address | Friendly name used to load the built Scene from an asset bundle. |
asset | GUID for the given Scene. |
internalName | Internal name used to load the built Scene from an asset bundle. |
SceneLoadInfo | Default constructor for an empty SceneLoadInfo. |