This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.Simulate

public void Simulate(float stepDeltaTime, uint stepCount);

Parameters

stepDeltaTimeThe delta time, in seconds, the simulation applies to each step.
stepCountNumber of steps to proceed.

Description

Fast-forward the visual effect by simulating all systems for several step counts using the specified delta time.