class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDescribes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
active | Get / Set a SupportedRenderingFeatures. |
defaultMixedLightingModes | This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes. |
editableMaterialRenderQueue | Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector. |
lightmapBakeTypes | What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. |
lightmapsModes | Specifies what modes are supported. Has to be at least one. See LightmapsMode. |
lightProbeProxyVolumes | Are light probe proxy volumes supported? |
mixedLightingModes | Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported. |
motionVectors | Are motion vectors supported? |
overridesEnvironmentLighting | Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it. |
overridesFog | Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. |
overridesOtherLightingSettings | Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it. |
receiveShadows | Can renderers support receiving shadows? |
reflectionProbeModes | Flags for supported reflection probes. |
reflectionProbes | Are reflection probes supported? |
rendererPriority | Determines if the renderer supports renderer priority sorting. |