Describes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
| active | Get / Set a SupportedRenderingFeatures. | 
| defaultMixedLightingModes | This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes. | 
| editableMaterialRenderQueue | Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector. | 
| lightmapBakeTypes | What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. | 
| lightmapsModes | Specifies what modes are supported. Has to be at least one. See LightmapsMode. | 
| lightProbeProxyVolumes | Are light probe proxy volumes supported? | 
| mixedLightingModes | Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported. | 
| motionVectors | Are motion vectors supported? | 
| overridesEnvironmentLighting | Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it. | 
| overridesFog | Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. | 
| overridesOtherLightingSettings | Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it. | 
| receiveShadows | Can renderers support receiving shadows? | 
| reflectionProbeModes | Flags for supported reflection probes. | 
| reflectionProbes | Are reflection probes supported? | 
| rendererPriority | Determines if the renderer supports renderer priority sorting. |