autoGenerateMips | Mipmap levels are generated automatically when this flag is set. |
bindMS | If true and msaaSamples is greater than 1, the render texture will not be resolved by default. Use this if the render texture needs to be bound as a multisampled texture in a shader. |
depthBufferBits | The precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported).See RenderTexture.depth. |
dimension | Dimensionality (type) of the render texture.See RenderTexture.dimension. |
enableRandomWrite | Enable random access write into this render texture on Shader Model 5.0 level shaders.See RenderTexture.enableRandomWrite. |
flags | A set of RenderTextureCreationFlags that control how the texture is created. |
graphicsFormat | The color format for the RenderTexture. |
height | The height of the render texture in pixels. |
memoryless | The render texture memoryless mode property. |
mipCount | User-defined mipmap count. |
msaaSamples | The multisample antialiasing level for the RenderTexture.See RenderTexture.antiAliasing. |
shadowSamplingMode | Determines how the RenderTexture is sampled if it is used as a shadow map.See ShadowSamplingMode for more details. |
sRGB | This flag causes the render texture uses sRGB read/write conversions. |
useDynamicScale | Set to true to enable dynamic resolution scaling on this render texture.SA RenderTexture.useDynamicScale. |
useMipMap | Render texture has mipmaps when this flag is set.See RenderTexture.useMipMap. |
volumeDepth | Volume extent of a 3D render texture. |
vrUsage | If this RenderTexture is a VR eye texture used in stereoscopic rendering, this property decides what special rendering occurs, if any. Instead of setting this manually, use the value returned by eyeTextureDesc or other VR functions returning a RenderTextureDescriptor. |
width | The width of the render texture in pixels. |