What kind of per-object data to setup during rendering.
At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags.
See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.
| None | Do not setup any particular per-object data besides the transformation matrix. | 
| LightProbe | Setup per-object light probe SH data. | 
| ReflectionProbes | Setup per-object reflection probe data. | 
| LightProbeProxyVolume | Setup per-object light probe proxy volume data. | 
| Lightmaps | Setup per-object lightmaps. | 
| LightData | Setup per-object light data. | 
| MotionVectors | Setup per-object motion vectors. | 
| LightIndices | Setup per-object light indices. | 
| ReflectionProbeData | Setup per-object reflection probe index offset and count. | 
| OcclusionProbe | Setup per-object occlusion probe data. | 
| OcclusionProbeProxyVolume | Setup per-object occlusion probe proxy volume data (occlusion in alpha channels). | 
| ShadowMask | Setup per-object shadowmask. |