class in UnityEditor
/
Inherits from:ScriptableObject
/
Implemented in:UnityEditor
Manages Scene Visibility in the editor.
| AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. | 
| AreAllDescendantsVisible | Checks whether all the descendants are visible. | 
| AreAnyDescendantsHidden | Checks whether any descendants are hidden. | 
| ExitIsolation | Exits Isolation Mode. | 
| Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. | 
| HideAll | Hides all GameObjects. | 
| IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. | 
| IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. | 
| Isolate | Isolates a GameObject and its descendants. | 
| Show | Shows a GameObject, or an array of GameObjects, and its descendants. | 
| ShowAll | Shows all GameObjects. | 
| ToggleVisibility | Toggles the visible state of a GameObject. | 
| visibilityChanged | The event raised whenever the visibility of a GameObject changes. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |