public bool Create ();

戻り値

bool True if the texture is created, else false.

説明

実際に RenderTexture オブジェクトを作成します

RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set active. Calling Create lets you create it up front. Create does nothing if the texture is already created.

関連項目: ReleaseIsCreated 関数 .

using UnityEngine;

public class Example : MonoBehaviour { public RenderTexture rt;

void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); } }