Version: 2021.3
言語: 日本語
Built-in 3D Physics
キャラクター制御の基礎

Character control

In a first-person or third-person application, a user’s character or avatar usually needs some collision-based physics, so that it doesn’t fall through the floor or walk through walls. In 3D physics, you can create and configure character physics and control with a Character Controller.

You can configure character control via the CharacterController class, or the corresponding Character Controller component.

トピック 説明
Introduction to character control Overview of the concepts and fundamental behaviours of character controllers.
Character Controller component reference Reference page for the Character Controller component.
Built-in 3D Physics
キャラクター制御の基礎