UI Builder doesn’t have a dedicated “image” element. To create an image, do the following:
When you set the background image, you must select a supported background image types:
Note: To use a SVG image as a background for a visual element, you must install a package. To do so, in the Package Manager window, install the package com.unity.vectorgraphics
from git URL.
After you have imported an image to your project, for the most intuitive results, Unity recommends you to apply certain import settings for Textures, Sprites, and Vector images before you use them as a background for a visual element in the UI Builder.
ビジュアル要素の背景として使用する テクスチャ 画像の推奨インポート設定は以下の通りです。
プロパティ | 値 | |
---|---|---|
テクスチャタイプ | デフォルト | |
Non-Power of 2 | なし | |
Compression | なし | |
Alpha Is Transparency (アルファ値を透明度として使用) | true | |
テクスチャタイプ | Editor GUI and Legacy GUI | |
Non-Power of 2 | なし | |
Compression | なし | |
Alpha Is Transparency (アルファ値を透明度として使用) | true | |
テクスチャタイプ | Sprite (2D and UI) | |
Compression | なし | |
Alpha Is Transparency (アルファ値を透明度として使用) | true | |
Sprite Mode | Single | |
Mesh Type | Tight |
ビジュアル要素の背景として使用する スプライト 画像の推奨インポート設定は以下の通りです。
プロパティ | 値 | |
---|---|---|
テクスチャタイプ | Sprite (2D and UI) | |
Compression | なし | |
Alpha Is Transparency (アルファ値を透明度として使用) | true | |
Sprite Mode | ファイルに複数のスプライトが含まれる場合は Multiple、そうでない場合は Single。 | |
Mesh Type | Tight |
ビジュアル要素の背景として使用する ベクター 画像の推奨インポート設定は以下の通りです。
プロパティ | 値 |
---|---|
Generated Asset Type | UI Toolkit ベクター画像 |
Tessellation Settings | Basic |
Target velocity | 満足のいく結果が得られる最小の値 |
ヒント:
Generally, you can only 9-slice a regular 2D Sprite. With UI Toolkit however, you can also 9-slice Texture, Render Texture, and SVG Vector images.
To 9-slice an image:
To 9-slice a selected image using USS:
また、以下のプロパティについては、USS、UXML、C# の各ファイルでスライス値を直接指定することができます。
-unity-slice-left
-unity-slice-right
-unity-slice-top
-unity-slice-bottom
重要:
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