Version: 2021.3
言語: 日本語
Character Controller コンポーネントのリファレンス
リジッドボディ物理挙動の基本

Rigidbody physics

In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.

In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding Rigidbody component.

トピック 説明
Introduction to Rigidbody physics Overview of the concepts and fundamental behaviours of the Rigidbody class and component.
Rigidbody component reference Reference page for the Rigidbody component.
Constant Force component reference Reference page for the Constant Force component.

その他の参考資料

Character Controller コンポーネントのリファレンス
リジッドボディ物理挙動の基本