The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Page | Description |
---|---|
Introduction to URP | Learn about how URP creates optimized graphics across a range of platforms. |
Requirements and compatibility | Understand the compatibility of URP package versions with different Unity Editor versions, and system requirements. |
What’s new in URP 17 (Unity 6) | Find out what’s changed in URP 17, and check the documentation for the affected areas. |
Get started | Resources for understanding fundamental concepts and assets in URP, and installing and upgrading. |
Graphics quality settings | Approaches for using a URP Asset or the URP Config package to change the quality settings of a project. |
Add anti-aliasing | To reduce jagged lines, add Fast Approximate Anti-aliasing (FXAA), Subpixel Morphological Anti-aliasing (SMAA), Temporal Anti-aliasing (TAA) or Multisample Anti-aliasing (MSAA). |
Custom rendering and post-processing | Techniques for customizing and extending the rendering process in URP. |
URP reference | Explore the properties and settings in the Universal Render Pipeline to customize rendering. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.