Resources for configuring particle appearance and particle rendering.
Topic | Description |
---|---|
Particle size | Understand how the Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info See in Glossary can change a particle’s size based on its speed or lifetime. |
Particle color | Understand how the Particle System can change a particle’s color based on its speed or lifetime. |
Particle lights and trails | Understand how the Particle System can render lights and trails to particle effects. |
Particle rendering and shading | Understand how the Particle System determines how a particle’s image or MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary is transformed, shaded and overdrawn by other particles. |
Particle animation | Use particle animation to convey actions or movements, for example flickering flames. |
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