Resources and techniques for using Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary to store the light at specific points in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, so that Unity can calculate indirect lighting for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary more quickly.
Page | Description |
---|---|
Introduction to Light Probes | Learn about using Light Probes to store the light passing through specific points in a scene. |
Light Probes and moving GameObjects | Understand how dynamic GameObjects sample the light from Light Probes. |
Place Light Probes with the Editor | Choose where to place Light Probes, and choose the right amount of probes if you use EnlightenA lighting system by Geomerics used in Unity for Enlighten Realtime Global Illumination. More info See in Glossary Realtime Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results. See in Glossary. |
Place Light Probes with a script | An example of forming a ring of Light Probes with a script. |
Set a GameObject to use light from Light Probes | Use a MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary Renderer component to set a GameObject correctly to receive light from Light Probes. |
Load Light Probes in multiple scenes | Use a script to control when Unity updates Light Probes if you load multiple scenes. |
Move Light Probes at runtime | Use the LightProbes API to move Light Probes, for example if you create a world by loading multiple scenes additively and moving each scene to a different position. |
Troubleshooting Light Probes | Solve common issues with Light Probes, such as light bleeding and ringing. |
Light Probes reference | Explore the properties and settings in the Light Probe component InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window reference and the Edit Light Probe GroupA component that enables you to add Light Probes to GameObjects in your scene. More info See in Glossary tool. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.