Resources for using the Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary Converter to upgrade a project to URP, and match quality settings from the Built-In Render Pipeline.
Page | Description |
---|---|
Convert assets using the Render Pipeline Converter | Converts assets made for a Built-in Render Pipeline project to assets compatible with URP. |
Convert quality settings from the Built-In Render Pipeline to URP | Match the performance of the Low and High default quality presets from the Built-In Render Pipeline. |
Upgrading shaders from the Built-In Render Pipeline to URP | Approaches for converting shadersA program that runs on the GPU. More info See in Glossary from a Built-In Render Pipeline project so that they work in a URP project. |
Change how lights fade using light falloff in URP | Change the light falloff function in URP to quadratic falloff which has a very similar look to the Built-In Render Pipeline function. |
Find Built-In Render Pipeline quality settings in URP | Find settings from the Quality window of the Built-In Render Pipeline, either in the Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info See in Glossary window or the URP Asset in URP. |
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