Topic | Description |
---|---|
Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info See in Glossary |
Reference information about the AudioClip class. |
Audio ListenerA component that acts like a microphone, receiving sound from Audio Sources in the scene and outputting to the computer speakers. More info See in Glossary |
Reference information about the AudioListener class. |
Audio SourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary |
Reference information about the AudioSource class. |
Audio Mixer | Reference information about the Unity AudioMixer class and its UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary. |
Audio EffectAny effect that can modify the output of Audio Mixer components, such as filtering frequency ranges of a sound or applying reverb. More info See in Glossary |
Reference information about the AudioEffect class. |
Audio Effect Mixer | Reference information about the AudioEffectMixer class. |
Audio Reverb Zone | Reference information about the AudioReverbZone class. |
Microphone | Reference information about the Microphone class. |
Audio Settings | Reference information about the AudioSettings class. |
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