Configure the URP-specific behavior of Reflection Probes.
Page | Description |
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Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary |
Understand the Reflection Probe Volume and Blend Distance properties in URP, and which Reflection Probes affect a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Troubleshooting reflections | Solve common issues with reflections in URP, such as reflections suddenly appearing. |
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