Version: Unity 6.2 (6000.2)
Language : English
GPU Usage Profiler module
Introduction to optimizing draw calls

Render many objects more efficiently

Speed up rendering lots of similar objects by optimizing draw calls, which reduces how often the CPU sends information to the GPU.

Page Description
Introduction to optimizing draw calls Understand why reducing draw calls improves rendering time.
Choose a method for optimizing draw calls Compare the different methods for optimizing draw calls.
GPU instancing Resources and techniques for rendering multiple copies of the same meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
at the same time.
Batching meshes Combine meshes to reduce draw calls, for either static or moving GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
.

Additional resources

GPU Usage Profiler module
Introduction to optimizing draw calls