Line Renderer component reference
Line Renderer properties reference

Line Renderer Scene Tools panel reference

The properties in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Tools panel change depending on whether the Line RendererA component that takes an array of two or more points in 3D space and draws a straight line between each one. You can use a single Line Renderer component to draw anything from a simple straight line to a complex spiral. More info
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Scene Editing Mode
is set to None, Edit Points, or Create Points.

To set the current Scene Editing Mode, use the Edit Points and Create Points buttons.

Scene Editing Mode: None

By default, there is no Scene Editing Mode set.

Control Description
Simplify Preview Enable Simplify Preview to see a preview of the results of the simplification operation.
Tolerance Set the amount by which the simplified line can deviate from the original line.

A value of 0 results in no deviation, and therefore little or no simplification. Higher positive values result in more deviation from the original line, and therefore more simplification.

The default value is 1.
Simplify Click Simplify to reduce the number of elements in the Line Renderer’s Positions array.

The simplification operation uses the Ramer-Douglas-Peucker algorithm to reduce the number of points, based on the Tolerance value.

Scene Editing Mode: Edit Points

To set the Scene Editing Mode to Edit Points, select the Edit Points button. Select it again to set the Scene Editing Mode to None.

Control Description
Show Wireframe When enabled, Unity draws a wireframe in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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that visualizes the line.
Subdivide Selected This button is enabled when you select two or more adjacent points. Pressing this button inserts a new point between the selected adjacent points.

Scene Editing Mode: Create Points

To set the Scene Editing Mode to Create Points, select the Create Points button. Select it again to set the Scene Editing Mode to None.

Control Description
Input Set the input method you want to use to create points. The options are:
  • Mouse position: Create points based on the mouse position in the Scene view.
  • Physics Raycast: Create points based on a raycast into the Scene. Unity creates the point at the position where the raycast hits.
Layer MaskA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info
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The layer mask to use when performing a raycast. This property is visible only when Input is set to Physics Raycast.
Min Vertex Distance When you drag the mouse to create points in the Scene view, the Line Renderer creates a new point when this distance from the last point is exceeded.
Offset The offset applied to created points. When Input is set to Mouse Position, Line Renderer applies the offset from the Scene cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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. When Input is set to Physics Raycast, Line Renderer applies the offset from the raycast normal.

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Line Renderer component reference
Line Renderer properties reference