The performance of your project depends on the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) features you use or enable, what your scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary contain, and which platforms you target.
You can use the Unity Profiler or a GPU profilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary such as RenderDoc or Xcode to check how much URP uses memory, the CPU and the GPU in your project. You can then use the information to enable or disable the features and settings that have the largest performance impact.
URP usually performs better if you change settings that reduce the following:
Refer to the following for more information about which settings to disable or change to improve performance:
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