Introduction to level of detail
Introduction to Mesh LOD

Mesh LOD

Mesh LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary
is a Unity feature that reduces the number of polygons to draw with minimum memory footprint and computational overhead.

Page Description
Introduction to Mesh LOD Overview of the MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
LOD feature and its limitations.
Generate LODs on import Learn how to generate LODs at import time.
Mesh LOD runtime quality Learn about settings that let you configure how Unity selects Mesh LODs at runtime.
How the Mesh LOD generator works Overview of the Mesh LOD generator and the LOD generation process.
Troubleshooting Mesh LOD visual artifacts Learn how to avoid and mitigate visual artifacts in generated LODs.

Additional resources


Did you find this page useful? Please give it a rating:

Introduction to level of detail
Introduction to Mesh LOD