Scenes are where you work with content in Unity. Read the following information to find out more about scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
Topic | Description |
---|---|
Introduction to scenes | Learn more about scenes in Unity. |
Creating, loading, and saving scenes | Information about how to create, load and save scenes in Unity. |
Work with multiple scenes in Unity | Learn about how to work with multiple scenes in Unity. |
Scene templates | Learn more about scene templates in Unity. |
LayersLayers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. More info See in Glossary |
Use layers to separate GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary in your scenes. |
TagsA reference word which you can assign to one or more GameObjects to help you identify GameObjects for scripting purposes. For example, you might define and “Edible” Tag for any item the player can eat in your game. More info See in Glossary |
Give tags to the GameObjects in your scenes. |
Text-based Scene files | Learn about text-based formats for scene data. |
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