Resources for setting the Lighting Mode of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, which determines the behaviour of Light components with Light ModeA Light property that defines the use of the Light. Can be set to Realtime, Baked and Mixed. More info
See in Glossary set to Mixed.
Page | Description |
---|---|
Lighting Modes | Compare Lighting Mode options. |
Choose a Lighting Mode | Choose between Baked Indirect, Subtractive, and ShadowmaskA Texture that shares the same UV layout and resolution with its corresponding lightmap. More info See in Glossary Lighting Modes. |
Set the Lighting Mode of a scene | Use a Lighting Settings Asset to set the Lighting Mode for a scene. |
Adjust Mixed Mode lights at runtime | Make subtle changes to lighting when you set Lighting Mode to Baked Indirect. |
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