How to access and use textures in a custom render pass in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
---|---|
Create a texture in the render graph system | Create a texture in a render graph system render pass. |
Import a texture into the render graph system | To create or use a render textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info See in Glossary in a render graph system render pass, use the RTHandle API. |
Use a texture in a render pass | To allow a render pass to read from or write to a texture, use the render graph system API to set the texture as an input or output. |
Transfer a texture between passes | Set a texture as a global texture, or add the texture to the frame data. |
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