Unity provides a variety of post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effects and full-screen effects to control and alter the visual output of a project.
Page | Description |
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Introduction to post-processing | Understand Unity’s systems for post-processing and full-screen effects. |
Post-processing effect availability reference | Explore Unity’s post-processing effects and find which render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary support them. |
Post-processing and full-screen effects in URP | Resources for applying post-processing and full-screen effects work in the Universal Render Pipeline. |
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